Teaching a medium-weight game to friends who rarely read rules

I enjoy teaching games, but my friends don't read rules ahead of time and lose attention during long explanations. We have a medium-weight game with a few phases and some exceptions. I've had more success teaching the goal and first-turn actions, then explaining details when they matter. How do you structure the opening so people can start playing without feeling ambushed by rules three turns later?

  • board-games
  • teaching
  • medium
  • weight
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