Deciding when to use a guide instead of missing half the game

I used to avoid guides entirely because I wanted every discovery to be mine. Then I realized I'd missed an entire side story in a game I would probably never replay. These days I sometimes look up one obscure clue after trying for a while. Where do you draw the line between preserving discovery and respecting your limited free time? I'm especially conflicted about hidden content that requires wildly specific actions.

  • games-worth-playing
  • guide
  • missing
  • half
31

5 replies · Sort: Best

Best
  1. RJ
    juhlin-r
    6 points

    1 reply

    I usually wait until I feel like I’m done experimenting and just stuck. Then one hint or one search is enough to keep me moving without spoi...

    61 reply

    I usually wait until I feel like I’m done experimenting and just stuck. Then one hint or one search is enough to keep me moving without spoiling the whole thing.

    6
    1. TN
      tasdik.4
      0 points

      That’s my line too. I don’t want to bounce off a game because I missed some odd action that no normal person would try.

      0
  2. PS
    pellegrino_18
    5 points

    0 replies

    If a hidden thing is wildly specific, I’d rather hear about it than pretend I would have found it naturally. I only care about not spoiling...

    5

    If a hidden thing is wildly specific, I’d rather hear about it than pretend I would have found it naturally. I only care about not spoiling the big surprises.

    5
  3. BH
    bruno96
    4 points

    1 reply

    I’m fine looking up a clue if I’ve already given the game a fair shot. If the game expects me to inspect every pixel in a mud puddle, that’s...

    41 reply

    I’m fine looking up a clue if I’ve already given the game a fair shot. If the game expects me to inspect every pixel in a mud puddle, that’s not discovery, that’s homework.

    4
    1. OK
      halfstep4
      1 point

      Exactly. There’s a difference between a secret and a prank.

      1